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Gangs of Trenches

Properties

  • Name: Gangs of Trenches
  • Manga: The Trenches
  • Allegiance: Underground
  • Powers: Mixed Mech and Street Tactics
  • Relationships: Varying Allegiances
  • Forms: Gang Formations
  • Tier: Tier 2
  • Status: Active

💀 Gangs of The Trenches

Aliases: “Street Lords,” “Ruins Syndicates,” “The Gridlocked” Tier: Tier 3 (Faction Level) Affiliation: None (Fractured Allegiances) Era: The Trenches – Present Timeline Power Source: Smuggled Maine Tech, Ballistics, Tactical Deception Role: Territorial Enforcers, Drug Runners, Survival Gangs


🧬 Bio

The Gangs of The Trenches control much of the street-level chaos that fills the vacuum left by the fall of Red Sanctum. Fragmented, dangerous, and desperate, these gangs are both a product and weapon of the Mech-ruled world. Some align with the resistance. Others sell out to Mechs. And some simply hunt for profit. Their loyalties are as unstable as their arsenals.


🔥 Major Gangs

🔫 FCG (Fly City Gods)

  • Street-famous gang often aligned with Shad
  • Hire him (and Stacks) as mercenaries—how they stay afloat financially
  • Known for flashy turf raids and underground glamor
  • One of the few gangs that still moves with a code of respect
  • However: A rogue FCG informant betrays Shad and Stacks, feeding intel to the Mech Peace Officers— triggering the First DFM Raid

🧢 TXG (Top Gunnas)

  • Formerly TRX, now known as TXG: Top Gunnas
  • A grimy, backdoor-dealing gang with zero loyalty
  • Always scheming, lying, and snitching to the MPOs (Mech Peace Officers)
  • Despised in The Trenches but thrive on fear and manipulation
  • Constantly undermine FCG and prey on weaker zones
  • Known to plant fake “supply drops” to bait rebels into ambushes

🔥 Dead Sparks

  • Ex-rebel gunners who turned into cold-blooded ambushers
  • Fight for no one—kill Mechs, humans, and hybrids alike
  • Mod their bodies with black-market droid parts
  • Infamous for rigging corpses with trip explosives

💉 Needle Crown

  • Drug chem-lords that deal in Fire Vein, a Maine-laced stimulant
  • Not officially aligned, but sell to DFM forces to keep territory
  • Use poison-tipped weapons and armor-piercing toxin injectors
  • Worship suffering as a rite of initiation

🧠 Core Themes

  • Money → Loyalty
  • Reputation → Territory
  • Betrayal → Blood
  • Chaos → Structure

🔗 Key Connections

  • Shad & Stacks – Often work with FCG for cash jobs
  • FCG Informant – Sells out Shad, resulting in the First DFM Raid
  • TXG – Constant snitches to Mechs; represent the decay of loyalty
  • X80 – Uses gangs like chess pieces in his rise
  • Rhea & Mirah – Forced to fix the tech and injuries left behind from gang fallout
  • Malcolm (Legacy) – Once had the gangs unified under him before his death

🕰️ Historical Significance

  • A rogue FCG rat causes the First DFM Raid by leaking Shad’s location
  • TXG regularly collaborates with Mechs to keep turf and spread misinformation
  • FCG remains one of the last gangs with ties to the resistance
  • Turf wars between FCG and TXG shape the street politics of The Trenches daily

The Gangs of The Trenches don’t follow flags. They follow fear. And when the smoke clears— whoever controls the street, controls the soul of the city.